Same with the sword / arrow hitboxes they seem to be quite 'tuned' too. Shouldn't enemies be dropping something at least half the time?ĭungeon enemies seem to do it more often, but overworld ones for sure are worthlessģ - Hitbox - Seems poor, shield doesn't consistently block from locations (on things it can). using consumables like bombs and arrows to fight is pointless Making every fight nearly pointless to do when running by then is quicker, has the same reward, but much less risk. Kill something get nothing seems to be the motto. I typically see much faster load times on much more complex gamesĪre they just not optimised or is it some kinda bug?Ģ - Enemy drops - Nearly non existent. 1 - Load times? - Entering and exiting houses in the town have a couple seconds load - SSD drive install and much (much) better than recommended specs.
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