![]() ![]() There are many many mods out there that injures own teammate. One idea is to have its health being the combined health of all 3 other teammates if it is at all possible. To balance, it needs to be significantly more powerful with a full team than when there's only 1 other ally around. The lesser the number of allies, the lower the attack damage and health becomes until if there are no other allies on the team, it dies no matter how much remaining health. Guardian Angel of some sort created through the mass mortal energy of the teamĪ creature with attack and health corresponding to the number of allies on the team as it is created out of the combined energy of the allies. (A version for the bleed effect would also work)Ģ. He has no healing ability to help himself so he needs some kind of healer in the team to survive. And as a secondary, he also have the ability to transfer all blight from all allies to himself and then of course, team heals as a result. As such, his main ability is all damage he takes through blight becomes team heal. The basic idea is he takes in poison and makes it healing for the team. I am only listing the main idea and ability, modders, please be free to flesh out the idea in a way you think balances the game. A shout out to the talented modding community, I have a few ideas for character mods that would greatly increase team effect synergy but I have no talent in creating them, hence, a public offer for paying for such mods! ![]()
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